ASLIYAT
By: Siddharth Khurana
Education, Online News Media, Education Advice For Entertainment And Educational Services In The Nature Of Arranging, Organizing And Conducting Sessions To Develop The Mind And Physical Fitness For Childrens, Men And Women, Electronic Game Competitions, Electronic Game Contests, Electronic Game Tournaments, Entertainment Exhibitions, Sports Competitions, Leagues, Tours, Clinics And Events Composed Of Electronic Games Athletes, Electronic Sports Athletes, And Virtual Sports Athletes, Interactive Displays, Participatory Activities And Contests; The Production And Distribution Of Radio, Television, Cable Television, Satellite Television, Webcasts, Social Media And Internet Shows Featuring Electronic Game Competitions, Electronic Game Contests, Electronic Game Tournaments, Entertainment Exhibitions, Sports Competitions, Leagues, Tours, Clinics And Events; Providing A Web-based System And Online Portal For Customers To Participate In On-line Electronic Games; Operation And Coordination Of Tournaments, Leagues And Tours For Recreational And Competitive Purposes; Providing Temporary Use Of Online, Non-downloadable Software For Users To Create, Upload, Share, Preview And Publish Videos, Music, Artwork, Texts, And Multimedia; Production And Distribution Of Radio, Television, Cable Television, Satellite Television, Webcasts, Podcasts, Blogs, Social Media And Internet Shows Featuring News Highlights, Video Recordings And Video Stream Recordings Of Electronic Game Contests, Electronic Game Tournaments, Entertainment Exhibitions, Sports Competitions, Leagues, Tours, Clinics And Events; Providing Online News, Information, Commentary And Strategy; Providing News And Information In The Nature Of Statistics And Trivia; Conducting And Arranging Leagues, Clinics And Camps; Providing Tracking Of Users Of On-line Interactive Electronic Gaming, Electronic Sports And Virtual Sports Services And Matching On-line Game Players With Other Players Of All Skill Levels; Entertainment Services In The Nature Of Personal Appearances By A Costumed Mascot Or Dance Team At Games, Exhibitions, Clinics, Camps, Promotions, And Other Events, Special Events And Parties; Fan Club Services; On-line Non-downloadable Games, Namely, Computer Games, Electronic Games, Video Games, Interactive Computer Games, Interactive Electronic Games, Interactive Video Games, Action Skill Games, Arcade Games, Adults' And Children's Party Games, Board Games, Puzzles, And Trivia Games; Electronic Publishing Services, Namely, Publication Of Magazines, Guides, Newsletters, Coloring Books, And Game Schedules Of Others On-line Through The Internet; Providing An Online Computer Database; Entertainment Services, Namely, Providing Non-downloadable Electronic Game Services, Video Game Services, And Computer Game Services On-line From A Computer Network; All Of The Foregoing In The Field Of Basketball, Electronic Games, Electronic Sports And Virtual Sports Included In Class 41.
Trademark Details
This Brand Name ASLIYAT is applied by Siddharth Khurana
This Trademark was applied on date 29 April 2021
This Application has been filed by their agent G L VERMA
Trademark | ASLIYAT |
Application No | 4959717 |
Filing Dte | 29-04-2021 |
User Detail | Proposed to be used |
Certificate Number | 2891605 |
Valid Until | 29-04-2031 |
Goods and Service | Education, Online News Media, Education Advice For Entertainment And Educational Services In The Nature Of Arranging, Organizing And Conducting Sessions To Develop The Mind And Physical Fitness For Childrens, Men And Women, Electronic Game Competitions, Electronic Game Contests, Electronic Game Tournaments, Entertainment Exhibitions, Sports Competitions, Leagues, Tours, Clinics And Events Composed Of Electronic Games Athletes, Electronic Sports Athletes, And Virtual Sports Athletes, Interactive Displays, Participatory Activities And Contests; The Production And Distribution Of Radio, Television, Cable Television, Satellite Television, Webcasts, Social Media And Internet Shows Featuring Electronic Game Competitions, Electronic Game Contests, Electronic Game Tournaments, Entertainment Exhibitions, Sports Competitions, Leagues, Tours, Clinics And Events; Providing A Web-based System And Online Portal For Customers To Participate In On-line Electronic Games; Operation And Coordination Of Tournaments, Leagues And Tours For Recreational And Competitive Purposes; Providing Temporary Use Of Online, Non-downloadable Software For Users To Create, Upload, Share, Preview And Publish Videos, Music, Artwork, Texts, And Multimedia; Production And Distribution Of Radio, Television, Cable Television, Satellite Television, Webcasts, Podcasts, Blogs, Social Media And Internet Shows Featuring News Highlights, Video Recordings And Video Stream Recordings Of Electronic Game Contests, Electronic Game Tournaments, Entertainment Exhibitions, Sports Competitions, Leagues, Tours, Clinics And Events; Providing Online News, Information, Commentary And Strategy; Providing News And Information In The Nature Of Statistics And Trivia; Conducting And Arranging Leagues, Clinics And Camps; Providing Tracking Of Users Of On-line Interactive Electronic Gaming, Electronic Sports And Virtual Sports Services And Matching On-line Game Players With Other Players Of All Skill Levels; Entertainment Services In The Nature Of Personal Appearances By A Costumed Mascot Or Dance Team At Games, Exhibitions, Clinics, Camps, Promotions, And Other Events, Special Events And Parties; Fan Club Services; On-line Non-downloadable Games, Namely, Computer Games, Electronic Games, Video Games, Interactive Computer Games, Interactive Electronic Games, Interactive Video Games, Action Skill Games, Arcade Games, Adults' And Children's Party Games, Board Games, Puzzles, And Trivia Games; Electronic Publishing Services, Namely, Publication Of Magazines, Guides, Newsletters, Coloring Books, And Game Schedules Of Others On-line Through The Internet; Providing An Online Computer Database; Entertainment Services, Namely, Providing Non-downloadable Electronic Game Services, Video Game Services, And Computer Game Services On-line From A Computer Network; All Of The Foregoing In The Field Of Basketball, Electronic Games, Electronic Sports And Virtual Sports Included In Class 41. |
Business Name | Siddharth Khurana |
Business Type | Proprietor |
Business Sector | Service |
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