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TRADEMARK NAME Always curious

ALWAYS CURIOUS

By: Marcopolo Learning, Inc.

[class : 9] Downloadable Video Recordings Featuring Educational Content For Children, Namely, Featuring Literacy, Language Learning, Math, Social Sciences, Science, Technology, Engineering, Art, Social And Emotional, Creativity, Flexible Thinking And Problem Solving; E-books Recorded On Computer Media Featuring Educational Content For Children, Namely, Featuring Literacy, Language Learning, Math, Social Sciences, Science, Technology, Engineering, Art, Social And Emotional, Creativity, Flexible Thinking And Problem Solving; Downloadable Educational Computer Programs And Software For Children's Education And Entertainment, Namely, Software To Develop And Improve Children's Literacy, Language Learning, Math, Social Sciences, Science, Technology, Engineering, Art, Social And Emotional, Creativity, Flexible Thinking And Problem Solving While Exploring And Learning About The Real World; Downloadable Computer Application Software For Mobile Phones, Computers, Tablet Computers, And Handheld Computing Devices, Namely, Software For Providing Learning Experiences, Interactive Learning And Stories, Videos, Audio, Storybooks And Educational Games For Children; Downloadable E-books Featuring Interactive Learning Experiences And Stories For Children; Downloadable Educational Computer Games For Mobile Phones, Computers, Tablet Computers, And Handheld Computing Devices; Downloadable Software For Streaming Educational Audiovisual And Multimedia Content Via The Internet And Global Communications Networks; Downloadable Computer Application Software For Streaming Educational Audio-visual And Multimedia Content Via Desktop And Laptop Computers, Mobile Electronic Devices, And Via The Internet.[class : 41] Entertainment Services In The Nature Of A Non-downloadable Educational Animated Video Series For Children Provided Through Television, Webcasts And The Internet; Production And Distribution Of Videos In The Field Of Children's Education; Providing On-line Educational Computer Games; Providing A Website Featuring Non-downloadable Videos In The Field Of Children's Education Namely, Featuring Literacy, Language Learning, Math, Social Sciences, Science, Technology, Engineering, Art, Social And Emotional, Creativity, Flexible Thinking And Problem Solving (term Considered Too Vague By The International Bureau - Rule 13 (2) (b) Of The Regulations); Entertainment Services, Namely, An Ongoing Series Featuring An Educational Animated Video Series For Children Provided Through Television And The Internet; Educational Services, Namely, Providing Non-downloadable Movies And Television Shows Via A Video-on-demand Service; Entertainment And Educational Services, Namely, Providing A Website Featuring Non-downloadable Electronic Media, Multimedia Content, Interactive Stories, Games, Videos, Movies And Audio Content In The Field Of Children's Education Namely, Featuring Literacy, Language Learning, Math, Social Sciences, Science, Technology, Engineering, Art, Social And Emotional, Creativity, Flexible Thinking And Problem Solving Via The Internet And Other Communications Networks On A Wide Variety Of Topics And Subjects For Children (term Considered Too Vague By The International Bureau - Rule 13 (2) (b) Of The Regulations); Entertainment Services, Namely, Providing Online Educational Computer Games.

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Trademark Details

This Brand Name ALWAYS CURIOUS is applied by Marcopolo Learning, Inc.

This Trademark was applied on date 08 January 2021

This Application has been filed by their agent None

Trademark ALWAYS CURIOUS
Application No 5014965
Filing Dte 08-01-2021
User Detail Proposed to be used
Certificate Number 0
Valid Until
Goods and Service [class : 9] Downloadable Video Recordings Featuring Educational Content For Children, Namely, Featuring Literacy, Language Learning, Math, Social Sciences, Science, Technology, Engineering, Art, Social And Emotional, Creativity, Flexible Thinking And Problem Solving; E-books Recorded On Computer Media Featuring Educational Content For Children, Namely, Featuring Literacy, Language Learning, Math, Social Sciences, Science, Technology, Engineering, Art, Social And Emotional, Creativity, Flexible Thinking And Problem Solving; Downloadable Educational Computer Programs And Software For Children's Education And Entertainment, Namely, Software To Develop And Improve Children's Literacy, Language Learning, Math, Social Sciences, Science, Technology, Engineering, Art, Social And Emotional, Creativity, Flexible Thinking And Problem Solving While Exploring And Learning About The Real World; Downloadable Computer Application Software For Mobile Phones, Computers, Tablet Computers, And Handheld Computing Devices, Namely, Software For Providing Learning Experiences, Interactive Learning And Stories, Videos, Audio, Storybooks And Educational Games For Children; Downloadable E-books Featuring Interactive Learning Experiences And Stories For Children; Downloadable Educational Computer Games For Mobile Phones, Computers, Tablet Computers, And Handheld Computing Devices; Downloadable Software For Streaming Educational Audiovisual And Multimedia Content Via The Internet And Global Communications Networks; Downloadable Computer Application Software For Streaming Educational Audio-visual And Multimedia Content Via Desktop And Laptop Computers, Mobile Electronic Devices, And Via The Internet.[class : 41] Entertainment Services In The Nature Of A Non-downloadable Educational Animated Video Series For Children Provided Through Television, Webcasts And The Internet; Production And Distribution Of Videos In The Field Of Children's Education; Providing On-line Educational Computer Games; Providing A Website Featuring Non-downloadable Videos In The Field Of Children's Education Namely, Featuring Literacy, Language Learning, Math, Social Sciences, Science, Technology, Engineering, Art, Social And Emotional, Creativity, Flexible Thinking And Problem Solving (term Considered Too Vague By The International Bureau - Rule 13 (2) (b) Of The Regulations); Entertainment Services, Namely, An Ongoing Series Featuring An Educational Animated Video Series For Children Provided Through Television And The Internet; Educational Services, Namely, Providing Non-downloadable Movies And Television Shows Via A Video-on-demand Service; Entertainment And Educational Services, Namely, Providing A Website Featuring Non-downloadable Electronic Media, Multimedia Content, Interactive Stories, Games, Videos, Movies And Audio Content In The Field Of Children's Education Namely, Featuring Literacy, Language Learning, Math, Social Sciences, Science, Technology, Engineering, Art, Social And Emotional, Creativity, Flexible Thinking And Problem Solving Via The Internet And Other Communications Networks On A Wide Variety Of Topics And Subjects For Children (term Considered Too Vague By The International Bureau - Rule 13 (2) (b) Of The Regulations); Entertainment Services, Namely, Providing Online Educational Computer Games.
Business Name Marcopolo Learning, Inc.
Business Type Private Limited Company
Business Sector Service

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