ONEPLUS
By: Oneplus Technology (shenzhen) Co., Ltd.
[class : 9] Downloadable Virtual Goods, Namely, Computer Programs Featuring Tv, Mobile Phones, Earphones, Smart Camera, Computers, Tablets, Smartwatches, Smart Bracelet, Battery Chargers, Portable Power Supplies And Accessories For Aforesaid Electronic Devices, Backpacks, Sports Equipment, Toys For Use In Online Virtual Worlds; Downloadable Software And Mobile Application Software For Providing A Virtual Marketplace; Virtual Reality Software For Interactive Entertainment And Virtual Reality Gaming; Augmented Reality Software For Interactive Entertainment And Augmented Reality Gaming; Downloadable Software For Integrating Electronic Data With Real World Environments For The Purposes Of Entertainment, Education, Gaming, Communicating, And Social Networking; Downloadable Software For Use In Enabling Computers, Video Game Consoles, Handheld Video Game Consoles, Tablet Computers, Mobile Devices, And Mobile Telephones To Provide Virtual Reality And Augmented Reality Experiences; Downloadable Software For Enabling Users To Experience Virtual Reality And Augmented Reality Visualization, Manipulation, And Immersion; Application Programming Interface (api) For Computer Software For Developing Virtual Reality And Augmented Reality Experiences; Wearable Computing Devices Comprised Primarily Of Software And Display Screens For Connection To Computers, Tablet Computers, Mobile Devices, And Mobile Phones In Order To Enable Virtual Reality, Augmented Reality And Mixed Reality World Experiences; Computer Application Software For Blockchain-based Platforms, Namely, Software For Digital Exchanges For Virtual Items; Computer Software For Social Networking And Interacting With Online Communities; Computer Software In The Field Of Health, Fitness, Exercise, And Wellness For Sensing, Monitoring, Recording, Displaying, Measuring, And Transmitting Global Positioning, Direction, Distance, Altitude, Speed, Navigational Information, Temperature, Physical Activity Level, Heart Rate, Pulse Rate, Blood Pressure, Calories Burned, Steps Taken, And Biometric Data And For Tracking And Managing Information Regarding Health, Fitness, Exercise, And Wellness Programs; Mixed Reality Software For Interactive Entertainment; Software And Firmware For Displaying Video Games And Electronic Media On Display Screen Devices Provided As Updates For Or In Combination With Head-mounted Display Screen Devices; Software For Creating, Managing And Accessing Groups Within Virtual Communities; Software For Creating, Managing, And Interacting With An Online Community; Software For Integrating Electronic Data With Real World Environments For The Purposes Of Entertainment, Education, Gaming, Communicating, And Social Networking; Virtual Reality Software For Navigating A Virtual Reality Environment; Virtual, Augmented, And Mixed Reality Software For Use In Enabling Computers, Video Game Consoles, Handheld Video Game Consoles, Tablet Computers, Mobile Devices, And Mobile Telephones To Provide Virtual, Augmented, And Mixed Reality Experiences; Downloadable Multimedia File Containing Artwork, Text, Audio, And Video Authenticated By Non-fungible Tokens (nfts); Downloadable Virtual Goods, Namely, Downloadable Multimedia Files Containing Digital Collectible Artwork And Digital Art Authenticated By Non-fungible Tokens (nfts); Downloadable Virtual Reality Game Software; Headsets For Virtual Reality Games; Virtual Reality Glasses; Virtual Reality Headsets Adapted For Use In Playing Video Games; Virtual Reality Headsets.[class : 35] Retail Store Services Featuring Virtual Goods, Namely, Tv, Mobile Phones, Earphones, Smart Camera, Computers, Tablets, Smartwatches, Smart Bracelet, Battery Chargers, Portable Power Supplies And Accessories For Aforesaid Electronic Devices, Backpacks, Sports Equipment, Toys For Use In Online Virtual Worlds; Online Retail Store Services In Relation To Virtual Reality And Augmented Reality Hardware And Software; Online Retail Store Services In Relation To Virtual Reality Content And Digital Media Namely, Pre-recorded Music, Video, Images, Text, Audiovisual Works And Virtual And Augmented Reality Game Software; Providing A Website Featuring An Online Marketplace For Selling And Trading Virtual Goods With Other Users.[class : 41] Entertainment Services, Namely, Providing On-line, Non-downloadable Virtual Goods In The Nature Of Tv, Mobile Phones, Earphones, Smart Camera, Computers, Tablets, Smartwatches, Smart Bracelet, Battery Chargers, Portable Power Supplies And Accessories For Aforesaid Electronic Devices, Backpacks, Sports Equipment, Toys For Use In Virtual Environments Created For Entertainment Purposes; Entertainment Services, Namely, Providing Virtual Reality Games, Interactive Entertainment And Virtual Reality Content And Experiences; Providing Information Regarding Sports, Athletic Skill Development, And Fitness Training Via An Online Website, Other Computer And Electronic Communication Networks, And Via Computer Software For Gaming Consoles, Personal Computers, Personal Digital Devices, And Smart Phones; Virtual Reality Game Services Provided On-line From A Computer Network; Providing On-line Virtual Reality Game Services Via Website; Real-time Virtual Event Planning And Real-time Virtual Event Activities Planning Services Via An Electronic Communications Network, Namely, Real-time Virtual Event Planning For Social Entertainment Purposes; Online Provision Of Information In The Field Of Invitations To Real-time Virtual Events For Social Entertainment Purposes.
Trademark Details
This Brand Name ONEPLUS is applied by Oneplus Technology (shenzhen) Co., Ltd.
This Trademark was applied on date 05 December 2022
This Application has been filed by their agent ADITYA & ASSOCIATES
Trademark | ONEPLUS |
Application No | 5709701 |
Filing Dte | 05-12-2022 |
User Detail | Proposed to be used |
Certificate Number | |
Valid Until | |
Goods and Service | [class : 9] Downloadable Virtual Goods, Namely, Computer Programs Featuring Tv, Mobile Phones, Earphones, Smart Camera, Computers, Tablets, Smartwatches, Smart Bracelet, Battery Chargers, Portable Power Supplies And Accessories For Aforesaid Electronic Devices, Backpacks, Sports Equipment, Toys For Use In Online Virtual Worlds; Downloadable Software And Mobile Application Software For Providing A Virtual Marketplace; Virtual Reality Software For Interactive Entertainment And Virtual Reality Gaming; Augmented Reality Software For Interactive Entertainment And Augmented Reality Gaming; Downloadable Software For Integrating Electronic Data With Real World Environments For The Purposes Of Entertainment, Education, Gaming, Communicating, And Social Networking; Downloadable Software For Use In Enabling Computers, Video Game Consoles, Handheld Video Game Consoles, Tablet Computers, Mobile Devices, And Mobile Telephones To Provide Virtual Reality And Augmented Reality Experiences; Downloadable Software For Enabling Users To Experience Virtual Reality And Augmented Reality Visualization, Manipulation, And Immersion; Application Programming Interface (api) For Computer Software For Developing Virtual Reality And Augmented Reality Experiences; Wearable Computing Devices Comprised Primarily Of Software And Display Screens For Connection To Computers, Tablet Computers, Mobile Devices, And Mobile Phones In Order To Enable Virtual Reality, Augmented Reality And Mixed Reality World Experiences; Computer Application Software For Blockchain-based Platforms, Namely, Software For Digital Exchanges For Virtual Items; Computer Software For Social Networking And Interacting With Online Communities; Computer Software In The Field Of Health, Fitness, Exercise, And Wellness For Sensing, Monitoring, Recording, Displaying, Measuring, And Transmitting Global Positioning, Direction, Distance, Altitude, Speed, Navigational Information, Temperature, Physical Activity Level, Heart Rate, Pulse Rate, Blood Pressure, Calories Burned, Steps Taken, And Biometric Data And For Tracking And Managing Information Regarding Health, Fitness, Exercise, And Wellness Programs; Mixed Reality Software For Interactive Entertainment; Software And Firmware For Displaying Video Games And Electronic Media On Display Screen Devices Provided As Updates For Or In Combination With Head-mounted Display Screen Devices; Software For Creating, Managing And Accessing Groups Within Virtual Communities; Software For Creating, Managing, And Interacting With An Online Community; Software For Integrating Electronic Data With Real World Environments For The Purposes Of Entertainment, Education, Gaming, Communicating, And Social Networking; Virtual Reality Software For Navigating A Virtual Reality Environment; Virtual, Augmented, And Mixed Reality Software For Use In Enabling Computers, Video Game Consoles, Handheld Video Game Consoles, Tablet Computers, Mobile Devices, And Mobile Telephones To Provide Virtual, Augmented, And Mixed Reality Experiences; Downloadable Multimedia File Containing Artwork, Text, Audio, And Video Authenticated By Non-fungible Tokens (nfts); Downloadable Virtual Goods, Namely, Downloadable Multimedia Files Containing Digital Collectible Artwork And Digital Art Authenticated By Non-fungible Tokens (nfts); Downloadable Virtual Reality Game Software; Headsets For Virtual Reality Games; Virtual Reality Glasses; Virtual Reality Headsets Adapted For Use In Playing Video Games; Virtual Reality Headsets.[class : 35] Retail Store Services Featuring Virtual Goods, Namely, Tv, Mobile Phones, Earphones, Smart Camera, Computers, Tablets, Smartwatches, Smart Bracelet, Battery Chargers, Portable Power Supplies And Accessories For Aforesaid Electronic Devices, Backpacks, Sports Equipment, Toys For Use In Online Virtual Worlds; Online Retail Store Services In Relation To Virtual Reality And Augmented Reality Hardware And Software; Online Retail Store Services In Relation To Virtual Reality Content And Digital Media Namely, Pre-recorded Music, Video, Images, Text, Audiovisual Works And Virtual And Augmented Reality Game Software; Providing A Website Featuring An Online Marketplace For Selling And Trading Virtual Goods With Other Users.[class : 41] Entertainment Services, Namely, Providing On-line, Non-downloadable Virtual Goods In The Nature Of Tv, Mobile Phones, Earphones, Smart Camera, Computers, Tablets, Smartwatches, Smart Bracelet, Battery Chargers, Portable Power Supplies And Accessories For Aforesaid Electronic Devices, Backpacks, Sports Equipment, Toys For Use In Virtual Environments Created For Entertainment Purposes; Entertainment Services, Namely, Providing Virtual Reality Games, Interactive Entertainment And Virtual Reality Content And Experiences; Providing Information Regarding Sports, Athletic Skill Development, And Fitness Training Via An Online Website, Other Computer And Electronic Communication Networks, And Via Computer Software For Gaming Consoles, Personal Computers, Personal Digital Devices, And Smart Phones; Virtual Reality Game Services Provided On-line From A Computer Network; Providing On-line Virtual Reality Game Services Via Website; Real-time Virtual Event Planning And Real-time Virtual Event Activities Planning Services Via An Electronic Communications Network, Namely, Real-time Virtual Event Planning For Social Entertainment Purposes; Online Provision Of Information In The Field Of Invitations To Real-time Virtual Events For Social Entertainment Purposes. |
Business Name | Oneplus Technology (shenzhen) Co., Ltd. |
Business Type | Private Limited Company |
Business Sector | Service |
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