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TRADEMARK NAME Socially app

Socially App

By: Bediya Vinit Dharamshibhai

Entertainment Services; Photo Sharing And Video Sharing Services; Electronic Publishing Services For Others; Entertainment Services, In Particular Facilitating Interactive And Multiplayer And Single Player Game Services For Games Played Via Computer The Internet Or Communication Networks; Providing Online Resources For Software Developers; Contest And Incentive Award Programs Designed To Recognize, Reward And Encourage Individuals And Groups Which Engage In Self-improvement, Self-fulfillment, Charitable, Philanthropic, Volunteer, Public And Community Service And Humanitarian Activities And Sharing Of Creative Work Product; Organizing Contest And Incentive Award Programs For Software Developers; Publication Of Educational Materials, Namely, Publishing Of Books, Journals, Newsletters, And Electronic Publications; Educational Services, In Particular, Namely, Organizing And Conducting Conferences, Courses, Seminars, And Online Training In The Fields Of Advertising, Marketing, Social Networking, The Internet, And Social Media, And Distribution Of Course Material In Connection Therewith; Online Journals, Namely, Weblogs (blogs) Featuring User-defined Content; Entertainment Services, Namely, Providing Virtual Reality Games, Interactive Entertainment And Virtual Reality Content; Providing A Computer Game For Use Network-wide By Network Users; Providing Online Virtual Reality Games; Providing Online Augmented Reality Games; Providing Online Mixed Reality Games; Entertainment Services, Namely, Providing Online Video Games; Educational Services, Namely, Organizing And Conducting Conferences And Seminars In The Fields Of Artificial Intelligence And The Internet Of Things; Providing Information About Online Computer Games And Video Games Via Computer Or Communication Networks; Arranging And Conducting Competitions And Facilitating Events For Video Gamers And Computer Game Players; Organizing Exhibitions In The Field Of Interactive Entertainment, Virtual Reality, Consumer Electronics And Video Game Entertainment Industries For Cultural Or Educational Purposes Arranging And Conducting Educational Conferences Organizing Exhibitions And Events In The Field Of Software Development For Educational Purposes; Education; Providing Of Training; Sporting And Cultural Activities; Providing Computer, Electronic And Online Databases For Educational, Recreational And Amusement Use In The Field Of Entertainment And In The Fields Of Secondary, Collegiate, Social And Community Interest Groups.

Suitable industries
Education and Entertainment
Words that describe this logo
Entertainment Services Photo Sharing Video Sharing Services

Trademark Details

This Brand Name Socially App is applied by Bediya Vinit Dharamshibhai

This Trademark was applied on date 03 June 2020

This Application has been filed by their agent H K ACHARYA AND COMPANY

Trademark Socially App
Application No 4518113
Filing Dte 03-06-2020
User Detail Proposed to be used
Certificate Number
Valid Until
Goods and Service Entertainment Services; Photo Sharing And Video Sharing Services; Electronic Publishing Services For Others; Entertainment Services, In Particular Facilitating Interactive And Multiplayer And Single Player Game Services For Games Played Via Computer The Internet Or Communication Networks; Providing Online Resources For Software Developers; Contest And Incentive Award Programs Designed To Recognize, Reward And Encourage Individuals And Groups Which Engage In Self-improvement, Self-fulfillment, Charitable, Philanthropic, Volunteer, Public And Community Service And Humanitarian Activities And Sharing Of Creative Work Product; Organizing Contest And Incentive Award Programs For Software Developers; Publication Of Educational Materials, Namely, Publishing Of Books, Journals, Newsletters, And Electronic Publications; Educational Services, In Particular, Namely, Organizing And Conducting Conferences, Courses, Seminars, And Online Training In The Fields Of Advertising, Marketing, Social Networking, The Internet, And Social Media, And Distribution Of Course Material In Connection Therewith; Online Journals, Namely, Weblogs (blogs) Featuring User-defined Content; Entertainment Services, Namely, Providing Virtual Reality Games, Interactive Entertainment And Virtual Reality Content; Providing A Computer Game For Use Network-wide By Network Users; Providing Online Virtual Reality Games; Providing Online Augmented Reality Games; Providing Online Mixed Reality Games; Entertainment Services, Namely, Providing Online Video Games; Educational Services, Namely, Organizing And Conducting Conferences And Seminars In The Fields Of Artificial Intelligence And The Internet Of Things; Providing Information About Online Computer Games And Video Games Via Computer Or Communication Networks; Arranging And Conducting Competitions And Facilitating Events For Video Gamers And Computer Game Players; Organizing Exhibitions In The Field Of Interactive Entertainment, Virtual Reality, Consumer Electronics And Video Game Entertainment Industries For Cultural Or Educational Purposes Arranging And Conducting Educational Conferences Organizing Exhibitions And Events In The Field Of Software Development For Educational Purposes; Education; Providing Of Training; Sporting And Cultural Activities; Providing Computer, Electronic And Online Databases For Educational, Recreational And Amusement Use In The Field Of Entertainment And In The Fields Of Secondary, Collegiate, Social And Community Interest Groups.
Business Name Bediya Vinit Dharamshibhai
Business Type Proprietor
Business Sector Service

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