THE ENDLESS
By: Microsoft Corporation
[class : 9] Downloadable Game Software; Computer Game Software; Video Game Software; Computer Game Software For Use With Personal Computers, Home Video Game Consoles, And Arcade-based Video Game Consoles; Computer Game Software Downloadable From A Global Computer Network; Digital Media, Namely, Pre-recorded Cd-roms, Tapes, Cartridges, Digital Video Discs, Digital Versatile Discs, Dvds, And High-definition Digital Discs Featuring Computer Games And Video Games.[class : 41] Entertainment Services, Namely Providing On-line Computer Games; Online Entertainment In The Nature Of Computer Game Tournaments; Conducting Online Contests; Arranging And Conducting Competitions Via The Internet In The Field Of Video Games; Organizing Of Sporting Events, Competitions And Sporting Tournaments In The Field Of Video Games; Organizing Tournaments And Exhibitions For Computer Video Gaming Contests For Entertainment Purposes; Providing Online Interactive Multi-player Computer Games Via The Internet And Electronic Communication Networks; Arranging And Conducting Exhibitions And Special Events Between Computer Game Players And Interest Groups For Entertainment Purposes; Professional Video Game Tournaments And Exhibitions Featuring Exhibits Composed Of Interactive Displays, Participatory Activities, And Contests Centered Around Video Gaming Rendered Live At Indoor And Outdoor Venues And Recorded For The Purpose Of Distribution Through The Media Of Radio, Television And The Internet; Providing Online News, Non-downloadable Articles, Blogs, Webcasts, Podcasts, Information, Commentary, And Information In The Nature Of Gaming Strategies, All Related To Games, Electronic, Computer, And Video Games, And Computer Game Tournaments; Providing Non-downloadable Films And Movies Via Video-on-demand Services; Providing Non-downloadable Pre-recorded Music On-line; Providing Non-downloadable Pre-recorded Music Via On-demand Services; Providing Temporary Use Of Non-downloadable Internet Computer Games; Providing Temporary Use Of Non-downloadable On-line Electronic Games Played Via A Global Computer Network; Education And Entertainment Services In The Form Of Production Of Cinematographic, Televisual, Digital And Motion Picture Films, Radio And Television Programs And Shows; Production Of Educational Computer Game Software And Video Game Software; Editing And Production Of Cinematographic, Televisual, Digital And Motion Picture Films, Radio And Television Programs; Entertainment Services In The Form Of Electronic, Non-downloadable Computer And Video Games.
Trademark Details
This Brand Name THE ENDLESS is applied by Microsoft Corporation
This Trademark was applied on date 03 December 2021
This Application has been filed by their agent POOJA DODD
Trademark | THE ENDLESS |
Application No | 5408090 |
Filing Dte | 03-12-2021 |
User Detail | Proposed to be used |
Certificate Number | 0 |
Valid Until | |
Goods and Service | [class : 9] Downloadable Game Software; Computer Game Software; Video Game Software; Computer Game Software For Use With Personal Computers, Home Video Game Consoles, And Arcade-based Video Game Consoles; Computer Game Software Downloadable From A Global Computer Network; Digital Media, Namely, Pre-recorded Cd-roms, Tapes, Cartridges, Digital Video Discs, Digital Versatile Discs, Dvds, And High-definition Digital Discs Featuring Computer Games And Video Games.[class : 41] Entertainment Services, Namely Providing On-line Computer Games; Online Entertainment In The Nature Of Computer Game Tournaments; Conducting Online Contests; Arranging And Conducting Competitions Via The Internet In The Field Of Video Games; Organizing Of Sporting Events, Competitions And Sporting Tournaments In The Field Of Video Games; Organizing Tournaments And Exhibitions For Computer Video Gaming Contests For Entertainment Purposes; Providing Online Interactive Multi-player Computer Games Via The Internet And Electronic Communication Networks; Arranging And Conducting Exhibitions And Special Events Between Computer Game Players And Interest Groups For Entertainment Purposes; Professional Video Game Tournaments And Exhibitions Featuring Exhibits Composed Of Interactive Displays, Participatory Activities, And Contests Centered Around Video Gaming Rendered Live At Indoor And Outdoor Venues And Recorded For The Purpose Of Distribution Through The Media Of Radio, Television And The Internet; Providing Online News, Non-downloadable Articles, Blogs, Webcasts, Podcasts, Information, Commentary, And Information In The Nature Of Gaming Strategies, All Related To Games, Electronic, Computer, And Video Games, And Computer Game Tournaments; Providing Non-downloadable Films And Movies Via Video-on-demand Services; Providing Non-downloadable Pre-recorded Music On-line; Providing Non-downloadable Pre-recorded Music Via On-demand Services; Providing Temporary Use Of Non-downloadable Internet Computer Games; Providing Temporary Use Of Non-downloadable On-line Electronic Games Played Via A Global Computer Network; Education And Entertainment Services In The Form Of Production Of Cinematographic, Televisual, Digital And Motion Picture Films, Radio And Television Programs And Shows; Production Of Educational Computer Game Software And Video Game Software; Editing And Production Of Cinematographic, Televisual, Digital And Motion Picture Films, Radio And Television Programs; Entertainment Services In The Form Of Electronic, Non-downloadable Computer And Video Games. |
Business Name | Microsoft Corporation |
Business Type | Private Limited Company |
Business Sector | Service |
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